One of the more interesting things about playing The Legend of Zelda: Breath of the Wild is that you feel all kinds of new feelings, or "feels." They come from a variety of places, but one of them is that you are actually having new experiences that effervesce through your trunk-zone.
People have different opinions on how durability works in Zelda. I think it works like this because it is a part of the game's philosophy, which is that the place you are in is a real place. This is why you can climb everything; this is why you need to eat, all this kind of stuff. Physicality, rendered here with the shorthand of "durability," is simply a function of its existence. But also, your shit breaks and I can understand why a person might not like that, especially if it creates some truly bizarre social scenarios.
Also on the Switch front, Greebo and I beat the base campaign of Snipperclips. I was gutted. When my rad daughter Ronia beat Animal Crossing: Happy Home Designer, "beat" being an interesting concept for a game about interior design, she started to cry. I wanted to cry here, too. All I want to do is to increase Mike Krahulik's utility through precise, curatorial lacerations. Everything else I've ever experienced in life was just a shaky scaffold to lift me up to this moment. The greatest thing you'll ever learn is to snip, and be snipped in return.
Hey! The second episode of Acquisitions Incorporated: The "C" Team is now up, and ready for your feastination:
Of course, you're also welcome to keep up with the show via the podcast feed. The main thing is to get you caught up for Episode 3 this Thursday. Stop by the show at 3:30pm PST, and let's throw some dice around.
(CW)TB out.