I kinda like MachineGames, not only for their own cool shit, but as an organization of Starbreeze Studios escapees, who I also liked. I think that if it's possible to make an Indiana Jones game like the one in the trailer they released good, then they will. I think that just in general we're of the opinion that licensing Indiana Jones for anything other than novelty lunchboxes constitutes a form of necromancy.
Everybody I know is up to their ass in Palworld, except me, although I guess I could install it with a click from GamePass. It reminds me of another game, whose similarities are worth mentioning - a co-op survival game that also sold about five million copies in a week, Valheim.
It wasn't even on my radar, really. A wild combination of ambitious and derivative - probably the most strategic choice in any grand endeavor - it's more or less what people have begged Game Freak for. But Game Freak wouldn't have done it this way. They would do it a cool way, but it wouldn't draw from hardcore Steam survival porn like Ark. It wouldn't have tamed creatures acting like cogs in an automation scheme. Anthropomorphic creatures you… captured, doing forced manual labor. Hmm.
Lots to discuss. And because it's the internet, all the conversations are occurring at once, and they are in various stages of completion. I heard that it was an "asset flip," or that it had "used AI," or that the person who ran the company was an asset flipper who had used AI, and they offered up what looked to be machine translated tweets in support of it? I have to pull all this apart today and figure out what's even going on. If it were just a naked cash grab, I don't think it gets up near five million sales or whatever - and I don't think that Steam users keep it pegged at "very positive." Steam survival game players are the most feral, wicked creatures imaginable. I saw one fuck a literal Jeep. Like some pervert sect of self-flagellators, they're always trying to find a game that is as mean as Dad.
(CW)TB out.