I went back into that Silent Hills "experience" and I think it was mostly a good idea to do so.
It sort of defies being played as a game, it really is a "playable teaser," but it's very smart about its limitations. I have been playing Sightline recently, a spectacular Oculus Rift experience that toys around with vision and permanence, and the demo being in first person really made me wonder what the VR experience on this would be like. It also made me really, really not want that.
The thing scared the shit out of me. There have been many opportunities lately to feel first person dread, but they haven't been this confident, this effective, or this advanced technologically. Tonally, it's hitting the notes I want it to. Silent Hill is about going too far. I'm on record as saying that I think Kojima needs an editor sometimes. For Silent Hill, his status as an essentially untouchable creative furnace is the thing that will safeguard the piece.
(CW)TB