I’m still working hard on Thornwatch. We have been testing it here in the office every Monday night and it’s really getting good. Just this last week we implemented a character creation process that is working really well. As I’ve said before, each character is made up of a deck of cards. Similar to Pokemon you have a deck of skill cards as well as attacks and powers that rely on those skills. I needed a way to make players feel attached to this deck though and have some idea of how to behave in RP situations. So here’s a breakdown of how our character creation system is working right now.
