The quest to raise people worth knowing continues. Approaches differ.

The quest to raise people worth knowing continues. Approaches differ.
That's closer than you think.
Soul Calibur is back in a big way, and as much as we like the local options, they do carry with them certain risks. This is why the online mode is such a boon - it allows us to play Soul Calibur together, minus the asphyxiation that was once core to the experience. There are those who still cleave to the old ways, but as long as my own windpipe remains unobstructed I'm prepared to call it progress.
I just finished up the cover for the PAX 2008 program. I tried some new stuff with the coloring on this one and I'm really happy with the way it turned out. I think we may go ahead and turn this into a poster or print as well. I'll let you know when that happens.
PAX 2008 is just a month away and you only have one day left to pre-register for the show.
For my cohort, there was never really a choice in the matter: each version of Soul Calibur had exclusive Star Wars content, which made owning it a necessity. The comic strip is only about the "choice" for a moment, though - a single line - and then it is about something else altogether.
Later than usual, but then, I'm more exhausted than usual. I've misplaced over fifty percent of my vocabulary. Every sentence is a Goddamned psychic expedition.
Gabriel would like to apologize for the quality of the photos in the sketch, as necessity required they be taken with his iPhone. He would like to add, however, that the grainy nature of the photo does serve to reinforce the "found art" aesthetic inherent in the thesis.
San Diego Comic Con is upon us, which means (among other things) that we're writing and drawing Penny Arcade on any surface we can find and then photographing it. Originally we did it this way because our laptop gave out, but now it's all we want to do whenever we go places. Also, in order to get napkins to sketch on, I need to order drinks. The elegance of this pristine mechanism is breathtaking.
Tomorrow we jump on a plane for San Diego. If you're planning on coming to the show I have some info that you might find useful.
This year we're in booth #1237. It's a good size booth and it's located right on the end of the 1200 isle so it shouldn't be too hard to spot. If you'd like to know what we'll be bringing you can click on this thumbnail of our banner to see a larger version.
So, there are two things.
I didn't post a link to it because I see links to it everywhere, and you've already seen it anyway, because you're a cool person who is perpetually in the know. Even so, I couldn't take the chance, because the one thing most links to Dr. Horrible don't include is a dire warning about its ephemeral nature.
You've seen the video referred to by the strip, of course. The craft is one thing, and the articulations especially are noteworthy. What really sets the presentation apart, though, is his frame by frame, physical recreation of each item's animation. That's what elevates it beyond merely a source of lunchbreak entertainment and into the realm of fascination and mystery.
Here, let me save you some time.
I got a lot of mail from people asking if we would be making prints of the Paint the Line series. I guess I only mentioned it once so it shouldn't surprise me that some people don't know that you can purchase a print of almost any comic in the archive. Just look for the "buy a print" button underneath the comic strip.
Warhammer Online saw a few deep cuts in content, designed to ensure a launch that would