I don't actually consider it a big deal if you change your difficulty, though the outcome in this case is legitimately funny. I've done it a couple times myself, but I have to be pretty mad at a game in order to do it. If Metroid Dread had given me the option to, I might have given in on one or two of those encounters, but in that case I'm glad it didn't. Outside of sequence breaks, I like that anyone who beat that game has a shared experience. I feel the same way about Soulsbourne games. It makes them a little less lonely.
