Around the time we signed, sealed, and delivered the Lameboy Advance strip, we mentioned a site called Portable Monopoly. A place to discuss the relative satisfaction of consumers with Nintendo's (in many respects) excellent machine, it also focused on devising a true, elegant, and replicable solution to the problems of glare and visibility. Taking their most recent updates into account, they have engineered a kit - soon available for thirty-five dollars U.S. - that will allow GBA owners to perfect their handhelds. Today's comic fast-forwards to a dark future, where people who couldn't be trusted to transform Optimus Prime from a semi into a robot are suddenly skewering their palms on soldering irons. As for our representation of the Big N: truth be told, though we probably aren't supposed to say, we've been to Nintendo, and it's not all that bad. Everyone we met was really nice, except for the (like) twenty guys that came in to gangbang us at Super Smash Brothers. We hate those guys. But everybody else was fine.
I don't know if you downloaded that Star Trek: Bridge Commander demo or not. It's hard to know what to make of it, and I've played through it a couple times. It's exactly what you think it is. I mean, you're the Captain of this massive thing, and you look all around and talk to people. There were zero surprises for me in the demo, none at all, which begs the question: is it because there's nothing here, or because they did absolutely everything right? It's like I imagined the way the interface would work, and it just does that. I already knew how. Obviously, not everybody wants to sit in a chair, even if it's a Space chair, and there are plenty of keys to let you manage everything manually, but I have a feeling that the more naval pace of the combat might not appeal to those fond of the experiences Totally Games is widely known for. I wish I had more than what's available in the demo to go on, as it's made me very curious.