I love the early days of a multiplayer game - before things are settled and optimized, in some cases before final decisions have even been made in the design. I sorta knew it was gonna get wild fast, I suggested as much on Monday, but the skill ceiling in Splitgate is… high. It's very high. A round of Splitgate makes me feel like my brain is being braided by hand, which is typically the feeling I get when I'm laying new psychological track. I'm not even sure all this is gonna stop me from playing! But it's definitely gonna stop me from winning.
