I don't know what all of it means, yet; nobody does. I'll be right backstage when Phil Spencer discusses the manifold futures that may occur. Outside of a couple very specific instances - and I think this applies almost exclusively to a few Sony owned, marquee studios - the exclusivity that once allowed a platform to differentiate its silicon is just a new way to lose money. Helldivers 2, whatever else it may be, showed Sony and maybe everybody else what good it was keeping your toys to yourself. Square Enix learned that the tentpole games it wants to make barely make financial sense as exclusives, even on a console with almost sixty million units. So what does it look like when you represent the most massive agglomeration of game development talent, brands, and resources that has ever existed? Is exclusivity real in that case? Is it real, chat.
